BYOD, MDM, Consumerization (Mobile Strategies) Tips of 2013 – Part 1

Consumerization, BYOD, managing mobile devices and the cloud have been hot topics for IT professionals this year, and there has been a lot to keep up on.

Mobile devices and operating systems kept the bring your own device (BYOD) trend going strong and essential questions about how best to handle mobile strategies, mobile device management (MDM), workers’ cloud use and more. Read up on the 2013’s  most popular tips: Continue reading “BYOD, MDM, Consumerization (Mobile Strategies) Tips of 2013 – Part 1”

F# – Programming Language

F# (pronounced F Sharp) is an open-source, strongly typed, multi-paradigm programming language encompassing functional, imperative and object-oriented programming techniques. F# is most often used as a cross-platform CLI language, but can also be used to generate JavaScript and GPU code. Continue reading “F# – Programming Language”

Android Testing – Part III

Also be sure to check an app’s effect on battery life. Many users expect a phone’s battery to last an entire day, at minimum. And with phones performing more and more tasks, battery life is stretched ever thinner. If an app sucks more than its fair share of power it will be ditched by users. To be sure an app isn’t a power hog, would recommend both a normal use test and an idle use test. Continue reading “Android Testing – Part III”

Android Testing – Part II

2. Screen Size and Density

In comparison to the extremely controlled nature of iOS, the combination of screen sizes and screen densities in the Android universe add an extra challenge to app testing. Helpfully, and despite there being more than 200 distinct devices, Android classifies all official devices into one of four screen sizes and one of four screen density classes. Continue reading “Android Testing – Part II”

Android Testing – Part 1

This is the first part of 3 series of posts

Android Testing

Android app testing is complicated by the fact that it has without debate the most complex array of handsets, versions and carriers of any mobile platform available. And unlike more closed systems,each Android device presents its own set of challenges. But being challenging is no excuse for limited or poor testing. Continue reading “Android Testing – Part 1”